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Teknovation 2025
About the project
Teknovation is Tekion’s annual in-house hackathon.
Each year engineers, designers and product teams
build ideas that push the company’s technology
forward. For the 2025 edition, I was asked to make
a promo that would build anticipation and
announce the event date.
I chose a cyberpunk visual direction: neon-lit
spaces, digital glitches, data streams and
machine-like imagery. Together they suggest
intelligence and automation without ever saying
“AI.” The look made the theme felt rather than
stated, which kept the reveal mysterious and
gave the promo a bold, high-energy tone that
matched a hackathon.
I owned the project from start to finish. I wrote a
short script that builds tension and ends on the
date reveal, then storyboarded each shot,
transition and the moments where the AI hints land.
From there I designed and animated the
cyberpunk world, typography and motion.
For the final cut, I edited everything to the music
and sound design, timing each beat to build as
much anticipation as possible.
TOOLS
Blender
Figma
After Effects
Illustrator
Premiere Pro
Soical link
Teknovation 2025
Teknovation 2025
TOOLS
Blender
Figma
After Effects
Illustrator
Premiere Pro
Soical link
Teknovation 2025
About the project
Teknovation is Tekion’s annual in-house hackathon. Each year engineers, designers
and product teams build ideas that push the company’s technology forward.
For the 2025 edition, I was asked to make a promo that would build anticipation
and announce the event date.
I chose a cyberpunk visual direction: neon-lit spaces, digital glitches, data streams
and machine-like imagery. Together they suggest intelligence and automation
without ever saying “AI.” The look made the theme felt rather than stated, which kept
the reveal mysterious and gave the promo a bold, high-energy tone that matched a hackathon.
I owned the project from start to finish. I wrote a short script that builds tension and
ends on the date reveal, then storyboarded each shot, transition and the moments
where the AI hints land. From there I designed and animated the cyberpunk world, typography and motion. For the final cut, I edited everything to the music and sound design, timing each beat to build as much anticipation as possible.